← Glossary
Science experiments with bouncing balls

Coefficient of Restitution

The coefficient of restitution (e) is a dimensionless number between 0 and 1 that characterizes the elasticity of a collision. It is defined as the ratio between the relative velocity of separation and the relative velocity of approach. While not strictly in the curriculum, this concept is a classic in physics experiments.

Discover FizziQ

How to measure it in class

With the FizziQ app, several methods allow measurement of the coefficient of restitution.

Method 1: Acoustic timer

  • Drop a ball from height h1
  • FizziQ detects successive bounces using the sound level meter
  • Measure the time intervals between bounces
  • Calculate successive heights and deduce e

Method 2: Video tracking

  • Film the ball bounces
  • Track positions at each bounce
  • Measure h1 (starting height) and h2 (height after first bounce)
  • Calculate e = square root of (h2/h1)

Scientific activities on this topic

Learn more

Definition:

For a collision between two objects: e = |v2’ - v1’| / |v1 - v2|

where v1, v2 are velocities before the collision and v1’, v2’ after.

Special cases:

eType of collisionKinetic energy
1Perfectly elasticConserved
0 < e < 1InelasticPartially lost
0Perfectly inelasticMaximum loss

For a vertical bounce:

When a ball bounces on the floor (infinite mass): e = v_after / v_before = square root of (h2/h1)

Typical values:

BallCoefficient e
Superball0.90
Golf ball0.85
Tennis ball0.75
Basketball0.70
Steel ball on steel0.95
Modeling clayapproximately 0

Formula

General definition: e = |v_relative_after| / |v_relative_before|

For a bounce on the floor: e = square root of (h2/h1)

Height at n-th bounce: h_n = h1 x e to the power of (2n)

Kinetic energy lost: Delta Ec / Ec = 1 - e squared

Application examples

  • Tennis balls are tested: e must be between 0.73 and 0.76 for certification
  • Petanque balls have a very low e to stay in place
  • Airbags absorb collision energy (e approximately equals 0)
  • Trampolines have an e close to 1

FAQ

Q: How to measure e with FizziQ’s acoustic timer? A: Record the sound of bounces. The time between two bounces t_n is related to h by h = (1/2)g(t_n/2) squared. From h1 and h2, calculate e = square root of (h2/h1).

Q: Why can e not exceed 1? A: That would violate energy conservation: the ball would bounce higher than it started!

Q: Does e depend on velocity? A: Slightly. At high velocity, deformations can become plastic and e decreases. This effect is visible for very fast balls.

Q: Does a warm ball bounce better? A: Generally yes. Rubber is more elastic when warm. That is why tennis players roll the ball before serving.

Elastic Collision - Inelastic Collision - Kinetic Energy - Conservation of Energy - Momentum - Acoustic Timer

Explore FizziQ

Discover all the science experiments you can do with your smartphone.