Support page - FizziQ Junior
Thank you for downloading FizziQ Junior. For any problem concerning the application or to report a bug to us, or une feature that you think would be important to add, contact us at email@example.com
Why did we create FizziQ Junior?
The FizziQ Junior application meets two objectives: to help students in cycle 3 to master the basics of scientific reasoning through experience using digital tools and to assist teachers in creating and carrying out investigation sessions in class. . To achieve these objectives, FizziQ Junior uses the often unsuspected possibilities offered by tablets or smartphones, such as sensors, to create an innovative and useful tool in the classroom but also in educational continuity. FizziQ Junior has also been selected by the Edu-Up program of the Ministry of National Education, which finances the educational tools of the future.
What are the features of FizziQ Junior?
For the teacher FizziQ Junior is a way to identify and adapt scientific investigation activities, then share them with their students, and correct their work on the tablets. For the student, or a group of students, FizziQ Junior is both an experimentation tool and a digital experiment notebook in which he will organize all the stages of his reasoning in the form of text, photos, drawings or measurements. Once his work is finished he will export his work as a PDF document, or share it with his teacher for correction.
Where and how to download FizziQ Junior application?
The application is free and without sharing personal data. It can be used without internet, and works on Android or iOS devices. It can be downloaded from the Apple or Google stores.
How do I familiarize myself with the application?
To familiarize yourself with the FizziQ Junior application and better understand how it works, we invite you to recommend to carry out a first small experiment on colors. It's actually a little game present in the application and it can be useful to do with your students during the first use. This fun little time will allow them to take control of the application and better understand the philosophy of the investigation method.
Launch the application, then in the menu that appears, press "I test my instruments". Now press the icon labeled "The Painter". Follow the instructions to play this little game that will test your ability to quickly identify colors around you. Press "Pause" and resume when you have finished the game.
You may then have realized that a tablet could easily be transformed into a very precise measuring instrument to conduct fascinating investigative approaches with your students. We have studied the color but FizziQ Junior offers access to more than twenty different types of measurements. To discover them, return to the previous menu, and press the “Discover instruments” icon. You will then see the list of all the measurement tools available to your students to carry out new and enriching experiments.
What are the features for students?
Access to the experiment book and the activities is done from the main menu. Press the “student” icon to access the four main functions that the student can use: carry out an activity, create a new notebook, manage existing notebooks or share their work. The student can start with a blank notebook but most often it will be based on an activity created by the teacher and available directly on the tablet, or downloadable as a QR Code.
To download an activity by QR Code, press "I'm starting an activity", then "I'm downloading an activity". Then scan the QR Code that appears on the screen. This is an activity on sound that was created by the La main à la pâte Foundation. Many other activities are available and we will see in a future session where to find them.
You have now scanned the QR Code of the activity and the experiment book has opened directly. In this notebook the student will answer the various questions of the teacher, circled in gray, by adding his answers.
First of all the pupil or the group of pupils, fills in the cartridge containing the name, the date and the authors of the document. He can also add a photo by tapping the icon.
Once the cartridge is completed, the student will add answers to the different questions that make up the activity. You will notice that the notebook is structured according to five main stages of scientific reasoning: Question, Hypotheses, Experiments, Results, Conclusions. This structure, which is usually that of an experiment notebook, allows the student to acquire the fundamental concepts and to better structure his reasoning. We will see that the teacher can modify these steps in the activity.
To add an answer element, the student presses the PLUS sign at the place he deems most relevant. He can add text, a photo, a drawing or a measurement using one of the instruments we described in the first video. For example, let's add a comment “(phrase to be defined with Pauline and Aline)”, then a photo of where we are. We are also going to perform a sound volume measurement that we will add to the experiment notebook. We open the Sound Volume instrument, then when we are ready we press the icon representing a page and the plus sign. The measurement is automatically added to the notebook. You can move any entry in the notebook by tapping on that entry and then dragging it to the appropriate place.
If errors have been made, an entry can be destroyed by moving it to the left (swipe left), and by pressing on a text you can also modify it. You can also edit an image by double-clicking on it. If you have used these features, you may have noticed that a green button appears which allows you to cancel the previous action (moving or destroying a card).
FizziQ Junior offers many other possibilities that we will describe later in this tutorial. As far as your students are concerned, don't worry, experience proves that they discover these features on their own very quickly and sometimes they are the ones who will show you new features!
At the top right of the experiment notebook you will notice a drop-down menu bar. It contains several tools to manage the notebook. First of all the magnifying glass, which allows you to have an overall view of the document. Also a help for students to fill in the document, the star in the drop-down menu. This help gives advice to the student to better organize and fill in his workbook. Finally, the exit button which allows you to close the experiment notebook and save it with the other student notebooks. Student work is constantly saved as they complete their notebook. Even if he quits the application or if the tablet shuts down, his work will be preserved.
Let's now leave the experiment book to study the other possibilities of the student menu. The button “I open one of my notebooks” gives access to all the notebooks contained in the tablet and to edit a notebook already saved. If the experimental sequence lasts several sessions, the student or his group can come back and develop his notebook.
Once the notebook is finalized, it can be shared, either in the form of a PDF document which can be exported by all the means of communication available to the tablet (mail, SMS, What'sapp, Drive, or other). It can also be placed in the teacher's locker, who can consult it on the tablet in their teacher space.
What are the features for teachers?
To open the teacher space you must activate the Teacher mode with the button at the bottom right of the screen in the main menu. On first use, this menu is accessible to everyone, but the teacher can create a password to prevent students from entering this menu.
After having supported on the Teacher icon, the new screen offers the various features of the teacher space: activity search, activity management, teacher locker and tablet settings._cc781905- 5cde-3194-bb3b-136bad5cf58d_
La main à la pâte and the educational community have created many activities that teachers can use directly or modify to suit their needs. These activities can be found by pressing “Find an activity. This feature requires internet access. Select an activity based on its name. We then view the details of the activity, its author, and a link to the complete resource that describes the activity. To access this resource, you press the link and it appears on the screen. Please note, these features require internet access.
From this window you can download the activity to modify it or transfer it to the students. Press at the bottom on Download activity, this activity then appears in a menu similar to the student's workbook. The teacher can then modify the activity, add text, photos or measurements, but also add steps to facilitate student reasoning. I suggest you press PAUSE and download an activity to your tablet, then modify it with the editing tools.
Once these items have been added, the activity can be shared by tapping the Share icon in the drop-down menu. There are several ways to share an activity. If the teacher does not have internet access or prefers not to use a QR code, the teacher can place the activity in the student's locker. He will find in his student space the activity that he can follow. If the teacher does not have internet but still wants to communicate a QR Code to his class, he can create a QR Code that does not require internet by using the "Text Only QR Code" option. Images, drawings or measurements will not be included in the activity. Finally, if the students have internet access, the teacher can create a text and image QR Code. The activity will be transferred in its entirety anonymously and securely to our servers, and a QR Code will be created which will allow students to retrieve this activity from the database. This code can be used for one month and only the holders of the code can access the information.
For this sequence we will add a photo to your activity, then you will create a "text and image" QR Code, you will send this QR Code to your email address by pressing the share icon at the bottom right. You can also take a photo of this QR Code. Now we will check that a student can read the QR Code, return to the student menu and scan the QR Code from your email on another device. You will then see the activity you created appear.
There is also the possibility for the student to share his notebook with the teacher. While we are in the Students menu, we are going to share the notebook we created during the first sequence, and place it in the teacher's locker. To do this, press Share my work, then Put a notebook in the teacher's notebook, then select the notebook. After validation it appears in red. Now go back to the teacher menu and press open my locker. We then see the student's document. Open this document, the teacher then has the option of adding comments to the notebook, then returning the notebook to the student by leaving the document. The student will see the annotated notebook appear in his notebooks and will be able to modify it.
A final option is the settings menu. This menu allows you to consult the sensors available on the tablet, to calibrate certain instruments such as the sound or the compass, to create passwords, or to personalize the tablet. We advise you to look at these different options and to consult the instructions for use on the site.www.fizziq.orgif you want to know more.
What if I have problems running the app?
The app is very intuitive. If you have any difficulty using it, you can contact us at firstname.lastname@example.org